Today's Mighty Oak


As part of the 25th anniversary of Myst, Cyan launched a crowdfunding campaign that, among other things, included copies of all the games on Steam.  Being my favorite game, I jumped all over it, and last night finished up playing through Myst ME.  I figured I’d write about each game as I finish them up.

Myst, being my favorite game of all time, is one that I’ve played many times.  So I was able to go through faster than someone figuring out the puzzles for themselves for the first time (Revelation will be tough, I tried to put most of that game out of my head).  But I made sure to take the time to read all the journals and enjoy the ambiance.

It’s a bit dated of course, but for 25 years old, it still holds up, and it’s amazing the type of innovations they were able to figure out to make the game work and make it an immersive experience.

As always, I left the Selentic Age for last, but at least now, my ear seems to be much better trained than the last time I played through.

I think the Channelwood Age is my favorite, but just walking around the island of Myst itself is always such a pleasure.  The bundle includes RealMyst which I’ve never played, so I’m excited for that, and I’ll be doing that last, and at least just wandering around a bit instead of playing the whole game again.

I also, of course, love the look of Stoneship, and Mechanical was actually the first Age I remember getting to.  It also reminds me of Garrison from URU, so it’s neat to see that influence.

The ending is so well written, and such a wonderful way to conclude the game, leaving you with an emotional journey, as well as teasing Riven.  I’ll be starting Riven probably sometime next week, but that’s a much, much larger game, and I think has the hardest puzzles of the whole series, so it will be a while before I”m back writing this again.



In 1993, what would become the best-selling PC game of the 20th century 1, and for many, what ushered in the CD-ROM format, was released.  Myst was a phenomenon, spawned a series of five games, an ambitious (and still on-going) spin-off MMO, three novels, a comic book, many, many remakes and my love-affair with the power of online communities.

Now, Cyan, the company that created Myst, is back with a new venture: Obduction.  Twenty years after Myst, once more, Cyan is beckoning players to immerse themselves in a new world and discover what they can about this strange environment.

The game was funded through Kickstarter, and they reached their stretch goal to include Oculus Rift support, which I think is going to be an amazing addition.  Pre-orders are still being taken, so you have time to jump in if you’re interested, but even as excited as I am for the game, I think I’m just as excited for the community.Cyan, though best known for the Myst series, has created other games, although they were primarily set for a younger audience.  Obduction looks to be a more mature game, once again flinging the player to far-away worlds filled with mystery and possibly something sinister.

During the days of Myst releases and URU being played out online, the Myst Community grew and was a family to me.  I still keep in touch with many of my friends both from the game and our online discussions: discussions, which would go into the long hours of whatever time zone we were in.  Cyan games have a way of bringing people together.  Even while playing the solitary games such as Revelations or End of Ages, we would undoubtedly find ourselves discussing every aspect: puzzles, art design, music and characters, all unforgettable aspects of amazing games that awoke parts of our imaginations.

The relationships I forged are solid, and working with some of my closest friends on various projects only helped to create a literal world-wide network of people I can turn to.  I don’t know if that’s the kind of affect other games have; I would bet it isn’t.

And while I can’t guarantee that that will happen once more, if you know the right corners of the Internet to look in, you can see it’s starting already.  And that gives me hope.  I can’t wait to be Obducted.


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Notes:

  1. http://www.spokesmanreview.com/pf.asp?date=052201&id=s966647 


Two big pieces of news, neither of which have anything directly to do with me.  First, tomorrow, Dan Savage is filming the pilot for his new show, aptly named “Savage Love.”  I hope it works out well and gets picked up, and I hope that I have some way of watching it.

And secondly, I don’t understand it, I’ve just moments ago heard about it, but Cyan is working on a new game, slated to come out sometime this fall!  It is an online version of MagiQuest, which is some sort of real life running around through a revamped hotel quest…thingy.  Like I said, I don’t quite understand it, but it’s very excited for Cyan!  The online game looks a lot like URU and End of Ages (surprise, surprise) but with it’s own medieval twist.  Anyway, I’m sure we’ll be giving it lots of coverage over at URU Obsession, so make sure to check it out, if you’re interested…or a dork like me.

Also, I would like to interject that I feel this is part of what Latus was supposed to be, not all of it, but part of it.  I’d like to discuss that more, but I’m really tired, so I feel like I wouldn’t give my ideas any kind of justice, so I’ll save that for another day.

Anyway, that’s it for me, catch everyone later!

 

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